reblog: wowgreat: utp_ by alva noto + ryuichi sakamoto, outer package (2008) - akirak (via underconstructed)
reblog: wowgreat: utp_ by alva noto + ryuichi sakamoto, outer package (2008) - akirak (via underconstructed)
reblog: wowgreat: Doug Aitken, via MarcieStars
point clouds with Depth of Field
by Kyle McDonald. “Rendering point clouds from three phase structured light scans with depth of field using a floating point FBO and smoothed points of variable size and opacity.” more in the openFrameworks forum, and here.
Depeche Mode, video by the found collective. motion graphics by memo akten “Dancers were filmed, and along with footage of the band, fed into custom software. The software analyzes the footage, and in real-time outputs visualizations based on motion and numerous user-controlled parameters to adjust the behaviour, look & feel, various different modes etc. - later to be composited and finished in a traditional post-production workflow. (partly) made with openFrameworks.” [link] [video]
vintage science by Roy Gallant, wired November 2009. Exploring Mars, 1956 illustration Lowell Hess. Also see, dreams of space.
Vitruvian Paint Machine (image) by Conditional Design. And there are many more processes and workshops and hands on rule based design. dont miss the manifesto for artists and designers. “nstead of operating under the terms of Graphic Design, Interaction Design, Media Art or Sound Design, we want to introduce Conditional Design as a term that refers to our approach rather than our chosen media. We conduct our activities using the methods of philosophers, engineers, inventors and mystics.”
by toxi aka Karsten Schmidt. “The V&A has commissioned Karsten Schmidt to design a digital identity for the Decode exhibition using open source code. We are giving you the opportunity to recode Karsten’s work and create your own original artwork. If we love your work it could even become the new Decode identity.” video, code, decode:digital design sensations
flight404 aka Robert Hodgin is having fun with GLSL and filterforge. “Using diffuse, bump, and normal maps from FilterForge is a great way to learn more about the nuance of using GLSL shaders. [..] All of the visuals are being done on a single frag shader and runs fullscreen (with audio reactivity as well) in realtime.” video
reblog: wowgreat: fractured05_15 (2) (via intr0spector)
reblog: s-s-s
reblog: devincastro:
Charles Clary, or Paper Extravaganza, does some amazing papercut shapes, as well as the sculptural topographic installations. His work is so gorgeous, view more here.
reblog: landscapearchitecture: “Mapping Place Mapping Time. This is one of the inherent complexities of the heritage debate, it is never static - and it is so hard to secure a process but so easy to freeze an object.” “This map is a depictions of the Mississippi River whereby each color marks a different course that the river has taken throughout its history. If I ever write a book, I want this to be the cover.”
reblog: wowgreat:planetoid II, mr prudence via unproductive
reblog: voodoovoodoo
by Christiane Keller, diploma project, 2009. “dataMorphose is an interactive installation which projects data into real space and visualizes it three-dimensionally. Information is represented by spanned and moving sails directly in the room. Thus abstract and virtual data becomes real and tangible. As the user takes new positions and perspectives, he can experience a completely novel and sensual perception of data.” [video]