findings

Found and archived.
Generative, Computational, Visuals
sojamo / Andreas Schlegel


findings
Browse Beyond New Media Art by Domenico Quaranta at issuu via link editions
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by Zimoun and Hannes Zweifel, Huge Sound Installation Finds A Home Inside An Abandoned Storage Tank via thecreatorsproject
by Zimoun and Hannes Zweifel, Huge Sound Installation Finds A Home Inside An Abandoned Storage Tank via thecreatorsproject
Isotopes v.02 Is An Audiovisual Cage by design studio Nonotak via The Creators Project
Garth Weiser, He makes paintings which mix stark geometric patterns with textured paint surfaces. via PortalenPortalen,andreaservik:
Jim Lambie, http://en.wikipedia.org/wiki/Jim_Lambie. via 1-m2
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Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
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Clicks and Strokes, Rhizome. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Rhizome. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Rhizome. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Rhizome. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
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Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
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Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
ScreenLab 0x02 Exploring new modes of perception, @JoanieLemercier @JoelGethinLewis @kcimc @elliotwoods @UoSArts via creativeapplications.net
MIMPI / Mobile interactive multiparametric image http://bit.ly/ZfgfMK
via thisthatandwhatnot, creativeapplications.net
M0za1que – Kinetic light art installation by LAb[au] http://bit.ly/12infFt
via thisthatandwhatnot, creativeapplications.net
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Angles Mirror by Daniel Rozin Interactive installation using a triangular method of representation with a motorized array:

The “Angles Mirror” rejects the idea of building a picture based on relative lightness and darkness. Instead, it explores a system of linear rotation that indicates the direction of an object’s contour. A wall-mounted sculpture, the “Angles Mirror” is a sharp triangular block of steel, dotted with yellow indicator arms that pivot. Based on the isometric grid, its structure favors the patterns and angles found in an equilateral triangle. The arms, which do not have the ability to change brightness or luminosity, use input from a camera and reconstruct the view with areas of varying angles. The negative space surrounding a viewer is translated into horizontal lines on the picture plane. Rather than creating a photorealistic image, the three-dimensional movement of a figure is represented, visualizing optical flow as viewer’s proximity to the sculpture changes. A nuanced contour results, as the viewer shifts back and forth, altering how the structure of space is perceived. Similar to “Fan Mirror”, in the “Angles Mirror”, the sequence of movement across the picture plane is directed in part by its audience. When the viewer walks away from the work, or chooses to view the sculpture from a distance, a series of predefined images and transitions cover the object’s surface.
There are more examples of Daniel’s interactive and alternative ‘mirrors’ at the Bitform Gallery’s Vimeo page here
via prostheticknowledge
Angles Mirror by Daniel Rozin Interactive installation using a triangular method of representation with a motorized array:

The “Angles Mirror” rejects the idea of building a picture based on relative lightness and darkness. Instead, it explores a system of linear rotation that indicates the direction of an object’s contour. A wall-mounted sculpture, the “Angles Mirror” is a sharp triangular block of steel, dotted with yellow indicator arms that pivot. Based on the isometric grid, its structure favors the patterns and angles found in an equilateral triangle. The arms, which do not have the ability to change brightness or luminosity, use input from a camera and reconstruct the view with areas of varying angles. The negative space surrounding a viewer is translated into horizontal lines on the picture plane. Rather than creating a photorealistic image, the three-dimensional movement of a figure is represented, visualizing optical flow as viewer’s proximity to the sculpture changes. A nuanced contour results, as the viewer shifts back and forth, altering how the structure of space is perceived. Similar to “Fan Mirror”, in the “Angles Mirror”, the sequence of movement across the picture plane is directed in part by its audience. When the viewer walks away from the work, or chooses to view the sculpture from a distance, a series of predefined images and transitions cover the object’s surface.
There are more examples of Daniel’s interactive and alternative ‘mirrors’ at the Bitform Gallery’s Vimeo page here
via prostheticknowledge
Angles Mirror by Daniel Rozin Interactive installation using a triangular method of representation with a motorized array:

The “Angles Mirror” rejects the idea of building a picture based on relative lightness and darkness. Instead, it explores a system of linear rotation that indicates the direction of an object’s contour. A wall-mounted sculpture, the “Angles Mirror” is a sharp triangular block of steel, dotted with yellow indicator arms that pivot. Based on the isometric grid, its structure favors the patterns and angles found in an equilateral triangle. The arms, which do not have the ability to change brightness or luminosity, use input from a camera and reconstruct the view with areas of varying angles. The negative space surrounding a viewer is translated into horizontal lines on the picture plane. Rather than creating a photorealistic image, the three-dimensional movement of a figure is represented, visualizing optical flow as viewer’s proximity to the sculpture changes. A nuanced contour results, as the viewer shifts back and forth, altering how the structure of space is perceived. Similar to “Fan Mirror”, in the “Angles Mirror”, the sequence of movement across the picture plane is directed in part by its audience. When the viewer walks away from the work, or chooses to view the sculpture from a distance, a series of predefined images and transitions cover the object’s surface.
There are more examples of Daniel’s interactive and alternative ‘mirrors’ at the Bitform Gallery’s Vimeo page here
via prostheticknowledge
Angles Mirror by Daniel Rozin Interactive installation using a triangular method of representation with a motorized array:

The “Angles Mirror” rejects the idea of building a picture based on relative lightness and darkness. Instead, it explores a system of linear rotation that indicates the direction of an object’s contour. A wall-mounted sculpture, the “Angles Mirror” is a sharp triangular block of steel, dotted with yellow indicator arms that pivot. Based on the isometric grid, its structure favors the patterns and angles found in an equilateral triangle. The arms, which do not have the ability to change brightness or luminosity, use input from a camera and reconstruct the view with areas of varying angles. The negative space surrounding a viewer is translated into horizontal lines on the picture plane. Rather than creating a photorealistic image, the three-dimensional movement of a figure is represented, visualizing optical flow as viewer’s proximity to the sculpture changes. A nuanced contour results, as the viewer shifts back and forth, altering how the structure of space is perceived. Similar to “Fan Mirror”, in the “Angles Mirror”, the sequence of movement across the picture plane is directed in part by its audience. When the viewer walks away from the work, or chooses to view the sculpture from a distance, a series of predefined images and transitions cover the object’s surface.
There are more examples of Daniel’s interactive and alternative ‘mirrors’ at the Bitform Gallery’s Vimeo page here
via prostheticknowledge
Skynet, directed by Andreas Nicolas Fischer http://anf.nu invited by FIELD field.io/project/energy-flow sound and music by David Kamp davidkamp.de 10 Stories - 1000 Perspectives Energy Flow is a non-linear film experience for iOS and Android tablets energyflow.io
Robotically fabricated carbon and glass fibre pavilion by ICD ITKE, Achim Menges, via designboom