beautiful objects coded and rendered by dennis and patrick, the product.
beautiful objects coded and rendered by dennis and patrick, the product.
A site for mathematical and generative graphics by Tom Beddard. A playground for home-brew programmes that can generate pretty pictures.
Reblog postspectacular aka toxi aka Karsten Schmidt: “Right on time for my talk at Flash On The Beach I edited & released the 1st community showreel of projects & experiments utilizing the toxiclibs libraries. Thanks to everyone who contributed!” Watch it in sweet HD on vimeo.
“NASA and Japan released a new digital topographic map of Earth Monday that covers more of our planet than ever before. The map was produced with detailed measurements from NASA’s Terra spacecraft.
The new global digital elevation model of Earth was created from nearly 1.3 million individual stereo-pair images collected by the Japanese Advanced Spaceborne Thermal Emission and Reflection Radiometer, or Aster, instrument aboard Terra.”
image: Himalayan glaciers in Bhutan. download the Aster global digital elevation model at Aster G-DEM
Kinetic Sculpture - BMW Museum, Munich
by art+com. “The Kinetic Sculpture is a metaphorical translation of the form-finding process in design. The installation consists of 714 metal spheres hanging from thin steel wires attached to individually controlled stepper motors.” dont miss the making of, explained by Jussi Ängeslevä. my favorites are the story development diagram and the 2d elevation maps to drive the 3d motion of the metal spheres. Art directed by Patrick Kochlik.
tutorial, demo and source code by geisswerks. “In brief, the technique uses several octaves of noise (via 3D textures), the marching cubes technique, and the Stream Out functionality offered in DirectX 10 to create 3D blocks of terrain (at varying sizes and levels of detail, depending on where the camera is) to synthesize an entire fractal world “
via v3ga@delicious
by RGBA. winner of 4096 byte demo competition of Breakpoint 2009, held in Bingen, Germany. written in assembler, rendered in directx, realtime.
by Matthias Dörfelt, mokaschitta. it is yet a veryfirst test render of a series of generative potraits Matthias is currently working on. The concept stays a secret for now.” rendered in openGL and GLSL.
via flickr
Models 45 / Westminster DS 13 on flickr. Effectual Prototypes.
Karsten Schmidt using processing and toxiclibs. take a brush and draw your own volumetric objects.
via toxi
Raycounting, Subterrain, Monocoque
by Neri Oxman presented at the “Design and the Elastic Mind”, MoMA Museum of Modern Art, NY, 2008. Materials used, Resin SLA, Nylon SLS, Laminated wood composites, liquid plastic.
“Raycounting is a method for originating form by registering the intensity and orientation of light rays. 3-D surfaces of double curvature are the result of assigning light parameters to flat planes. The algorithm calculates the intensity”
read more over at materialecology under design research.
voronoi morphologies is the latest development in an ongoing area of research into cellular aggregate structures. it is used to create 2d or 3d structures based on a set of points in space, “to facilitate the translation and materialization of data from particle-simulations and other point-based data into volumetric form”.
this should be handy for the next version of the 3d replicating technique used in syntboutique for reproducing object from a point cloud