Twisted Architecture

Foster buildings mathematically revealed and explored by Chris Carlson and Mathematica. Even this trivial parameterization of a scaled and twisted half-sphere yields an amazing variety of forms, each of which suggests interesting avenues to explore. The last of those forms brought to mind Norman Foster’s Swiss Re building in London, nicknamed by the locals ‘the Gherkin.’ via Wolfram blog and tomC@delicious


Generative Urban Design

by Near Future Laboratory. “These images are from a series of generative, algorithmic sketches to describe what Los Angeles might look like as an ‘augmented reality.’”


soundflow

by Eva Schindling, 2009. A fluid dynamics simulation using sound as input. Using various soft- and hardware applications, a phyiscal three dimensional  object results at the end of the transformation chain.
related frozen


Generating Complex Terrains

tutorial, demo and source code by geisswerks. “In brief, the technique uses several octaves of noise (via 3D textures), the marching cubes technique, and the Stream Out functionality offered in DirectX 10 to create 3D blocks of terrain (at varying sizes and levels of detail, depending on where the camera is) to synthesize an entire fractal world “

via v3ga@delicious


elevated

by RGBA. winner of 4096 byte demo competition of Breakpoint 2009, held in Bingen, Germany. written in assembler, rendered in directx, realtime.

via inigo quilez, ilteris@twitter


Breath of Complexity

a collection of complex systems by Jared Tarbell, including complexity in nature, iteration, combination, feedback, attractors, fractals, binary networks, or complex structural forms.


kunstForm5

by michael hansmeyer, who asks “what method, what system does an architect use to design a building? how are programmatic needs and context - with their degrees of freedon and constrains - translated into architectual design?” His algorithmic experiments, including 2d and 3d subdivision, L-systems, and parametrization explore the possibilities to answer these questions.

Image above: Subdivision of a cube. Inspired by Ernst Haeckel’s ‘Kunstformen der Natur’. Generated using processing.


Radiolarian Print

by robert hodgin. forms and shapes inspired by biologist, naturalist, phiolosopher, artist Ernst Haeckel, who compiled  thousands of new species illustrated and described in “kunstformen der natur”. Being a big fan of Hackel’s drawings myself, i am equaly amazed by robert’s translations expressed within the language of code.

via flight404


Guilloche 2009-01-31

algorithmic experiments by andreas koerberle, aka eskimoblood. excursions into the possibilities with guilloche patterns and voronoi structures.

via eskimoblood


The Guilloche Series

a collection of patterns and graphical landscapes kept in pure black and white.

“Guilloché patterns are spirograph-like curves that frame a curve within an inner and outer envelope curve. They are used on banknotes, securities, and passports worldwide for added security against counterfeiting.” via wolfram Math World

via www.youworkforthem.com


digitalfabrication photostream

“PhotoLog of work produced in the Digital Prototyping Lab at the Architectural Association in London, intended to document, instruct and inspire.”

via digitalfabrication


Machine Learning

Gallery Sonja Roesch, An exhibition examining pattern painting in the information age. “The title of the exhibition, Machine Learning, is inspired by a part of artificial intelligence concerned with the development of algorithms that allow computers to “learn”.   Machine learning recognizes patterns within massive sets of information and has a wide range of real-world applications, the most ubiquitous of which is the Internet search engine.”

via MINUS SPACE


translab[4]

algorithm & code. visual aesthetics in early computing (1950-80).

Image above, Longson: Square Tonal Drawing, 1978. In Square Tonal Drawing, the visual conflict between 2-D and 3-D is the main theme - geometric marks form a flat grid pattern when viewed from straight on, and break apart into a cloud from any other viewpoint.

via translab


His (Whitehead) theoretical investigations led him to conclude that process produces, elaborates, and maintains the form or structure of material and organisms and that it consists of a complex series of exchanges between an organism and its environment. form and behavior emerges from process. thus process has priority over product - both ontologically and epistemologically.
While the implications of this line of reasoning can be extended to design research, the processist view suggests that understanding form is not as important as understanding the process in which form is embedded. form and behaviour emerge from process of complex systems.
if we broaden whitehead’s theories to include a computational approach, algorithms can be construed as processes.
— therese tierney, biological networks: on neurons, callular automata, and relational architecture. in network practices. (alfred north whitehead)

andy lomas

working in the fields of computer graphics and animations, lomas has contributed his visual effects to many block-buster hollywood movies like “the matrix” and many more. besides his commercial contributions he has been exhibiting his works at festival and in galleries internationally. his beautiful images are derived from algorithms and are generated using models of physical processes simulated and aggregated by the flow of thousands even millions of particles.

“The process is simple. It starts with an immobile seed particle placed in the center of a circle. Then, a new particle called a walker is launched. The walker moves randomly until it hits the edge of the circle or the seed particle. If the walker hits the edge of the circle, it disappears. If it hits the seed, it’s frozen and becomes part of an “aggregate” seed. One after another, walker particles are launched and deposited into an ever-growing aggregate. As the aggregate grows, it forms into a familiar kind of branching fractal pattern.” cgsociety

image via www.andylomas.com