A site for mathematical and generative graphics by Tom Beddard. A playground for home-brew programmes that can generate pretty pictures.
a book about generative design by Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni. “For a few years now, generative design has been an insider tip at media art festivals and conferences. An interplay of complex information, graphic design and the opportunities provided by programming generate new, fascinating visual worlds that can visualize correlations and concurrences or allow chance to do the designing. We are experiencing a paradigm shift in design, which leads to new, formal visual worlds.” (yet only in german).
“onedotzero is an international moving image festival, showcasing a variety of work from innovators across the globe. This year’s festival identity was created collaboratively by Wieden+Kennedy & Karsten Schmidt (PostSpectacular). [..] To complete the community ethos of our identity concept we decided to open source the entire generator, installation software & tools in the hope to encourage further discussion, educate and hopefully see some wonderful new additions/re-renderings of the whole concept…”
Generative processes and digital fabrication. Jewelry, furniture and other design work by Jessica Rosenkrantz + Jesse Louis-Rosenberg. “Nervous System is an experimental design studio that uses new technologies to reinterpret natural phenomena. Nervous Sytstem combine algorithmic, generative, and interactive strategies with rapid prototyping methods to create products.” nervous-system@flickr
by Near Future Laboratory. “These images are from a series of generative, algorithmic sketches to describe what Los Angeles might look like as an ‘augmented reality.’”
Francois Roche, Stephanie Lavaux. much to explore in the new territories.
founded by Alisa Andrasek in 2001. Andrasek is an experimental practitioner of architecture and computational processes in design. Biothing is a trans-disciplinary laboratory that focuses on the generative potential of computational systems for design.
image: Agentware research 06_09, directed by Alisa Andrasek, AA DRL Probotics student team with BIOTHING, long-span roofscape STL model
computational studies from wearechopchop, an art design collective from berlin/leipzig. including motion graphics, video, plastic, generative works.
via email.
tutorial, demo and source code by geisswerks. “In brief, the technique uses several octaves of noise (via 3D textures), the marching cubes technique, and the Stream Out functionality offered in DirectX 10 to create 3D blocks of terrain (at varying sizes and levels of detail, depending on where the camera is) to synthesize an entire fractal world “
via v3ga@delicious
duab17_ (oriol)
a snapshot of generative works by Paul Prudence, “artist and real-time visual performer working with computational and visual feedback systems and video. Uses VVVV, Flash & processed Digital Video. Lecturer on visual music and syneasthetic art.” Mr Prudence runs the generative art blog dataisNature.
“Nokia Collaborates With Generative Artists for Beautiful Interactive Pieces. In collaboration with generative artists Marius Watz, Marcus Wendt, and others, along with Universal Everything and Wieden+Kennedy. The series include two interactive pieces and several videos.”
via dennis
designing processes rather than art
a workshop conducted by bruce sterling, 25-28 November 2008 at fabrica.it. Found via the spectre mailinglist, a post by Marco Mancuso who posted his critical essay Generative Nature - Aesthetics, repetitiveness, selection and adaptation.
via spectre
by michael hansmeyer, who asks “what method, what system does an architect use to design a building? how are programmatic needs and context - with their degrees of freedon and constrains - translated into architectual design?” His algorithmic experiments, including 2d and 3d subdivision, L-systems, and parametrization explore the possibilities to answer these questions.
Image above: Subdivision of a cube. Inspired by Ernst Haeckel’s ‘Kunstformen der Natur’. Generated using processing.
a playground of Keith Peters, i remember him from my good old flash times back in 2000 when browsing through his flash archives at bit-101.com. “Sometimes he makes something that looks nice and puts it up ” at www.artfromcode.com
