duab17_ (oriol)

a snapshot of generative works by Paul Prudence, “artist and real-time visual performer working with computational and visual feedback systems and video. Uses VVVV, Flash & processed Digital Video. Lecturer on visual music and syneasthetic art.” Mr Prudence runs  the generative art blog dataisNature.


Topological Field Space

a workshop by Paul Loh and Tobias Schwinn that examines spatial and geometric construct through a topological set of ‘glasses’; exploring property of connectivity and directionality which is outside the language of Euclidian geometry. Through Rhino scripts, we generated variation starting with basic ‘species’; using simple operation like folding / weaving / field bundling / mobius, looking for point of singularity within each successive generation of computational parameters”. Unit 4, School of Architecture and the Visual Arts University of East London.

via diploma-unit-4 + event-happenings


Volumetric Brush

Karsten Schmidt using processing and toxiclibs. take a brush and draw your own volumetric objects.

via toxi


the future can wait

“part of london’s art fair week is ‘the future can wait’, a curated show featuring 50 of the UK’s most promising young artists. the work on show is multidisciplinary featuring everything  from painting and photography to installation and performance art. the show is curated by zavier ellis and simon rumley who were recently invited to tour ‘the future can wait’ to hong kong’s newest museum space MOCA china. this will be the second edition of ‘the future can wait’.”


andy lomas

working in the fields of computer graphics and animations, lomas has contributed his visual effects to many block-buster hollywood movies like “the matrix” and many more. besides his commercial contributions he has been exhibiting his works at festival and in galleries internationally. his beautiful images are derived from algorithms and are generated using models of physical processes simulated and aggregated by the flow of thousands even millions of particles.

“The process is simple. It starts with an immobile seed particle placed in the center of a circle. Then, a new particle called a walker is launched. The walker moves randomly until it hits the edge of the circle or the seed particle. If the walker hits the edge of the circle, it disappears. If it hits the seed, it’s frozen and becomes part of an “aggregate” seed. One after another, walker particles are launched and deposited into an ever-growing aggregate. As the aggregate grows, it forms into a familiar kind of branching fractal pattern.” cgsociety

image via www.andylomas.com


algorithm of a cube that expanded as it rotated

Serpentine Gallery Pavilion 2002, by Toyo Ito with Arup


ovoid-shaped inflatable canopy

Serpentine Gallery Pavilion 2006, by Rem Koolhaas and Cecil Balmond, with Arup