Generating Complex Terrains

tutorial, demo and source code by geisswerks. “In brief, the technique uses several octaves of noise (via 3D textures), the marching cubes technique, and the Stream Out functionality offered in DirectX 10 to create 3D blocks of terrain (at varying sizes and levels of detail, depending on where the camera is) to synthesize an entire fractal world “

via v3ga@delicious