Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 2. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Rhizome. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Polygon Pixel Distortion 1. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
Clicks and Strokes, Random Walker. Andreas Schlegel, 2013. Drawing program for tablet and desktop.
The “Computing Kaizen” studio explored evolutionary architectural structures and their potential to anticipate change and internalize complex relationships. The studio used Processing, an open source platform for writing computational “sketches”, to create intelligent building blocks that could self-organize into innovative forms.
via blprnt
Yiannis Chatzikonstantinou, “Research and experimentation on computation-enabled integration of the heterogenous information and processes taking part in the design of physical objects (such as functional parameters, material properties, organizational principles, manufacturing processes, representation issues etc.)”

reblog postspectacular: sharmonics-1268682657: Screenshot of the SphericalHarmonicsMeshBuilder demo of the new toxiclibs release. The colours are based on the direction of the surface normal of each vertex…

FORM+CODE In Design, Art, and Architecture
by Casey Reas, Chandler McWilliams, and LUST. A guide to computational Aesthetics.

a book about generative design by Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni. “For a few years now, generative design has been an insider tip at media art festivals and conferences. An interplay of complex information, graphic design and the opportunities provided by programming generate new, fascinating visual worlds that can visualize correlations and concurrences or allow chance to do the designing. We are experiencing a paradigm shift in design, which leads to new, formal visual worlds.” (yet only in german).
“onedotzero is an international moving image festival, showcasing a variety of work from innovators across the globe. This year’s festival identity was created collaboratively by Wieden+Kennedy & Karsten Schmidt (PostSpectacular). [..] To complete the community ethos of our identity concept we decided to open source the entire generator, installation software & tools in the hope to encourage further discussion, educate and hopefully see some wonderful new additions/re-renderings of the whole concept…”
![Source: code.google.com onedotzero-ident
“onedotzero is an international moving image festival, showcasing a variety of work from innovators across the globe. This year’s festival identity was created collaboratively by Wieden+Kennedy & Karsten Schmidt (PostSpectacular). [..] To complete the community ethos of our identity concept we decided to open source the entire generator, installation software & tools in the hope to encourage further discussion, educate and hopefully see some wonderful new additions/re-renderings of the whole concept…”](http://25.media.tumblr.com/tumblr_krwur2mSDz1qz6fmjo1_500.jpg)
Reblog postspectacular aka toxi aka Karsten Schmidt: “Right on time for my talk at Flash On The Beach I edited & released the 1st community showreel of projects & experiments utilizing the toxiclibs libraries. Thanks to everyone who contributed!” Watch it in sweet HD on vimeo.

by field.io, marcus wendt and vera-maria glahn. an experimental short film, 12mins. generative strategies have been used to create a surreal and supernatural landscape.
via www.field.io
Karsten Schmidt using processing and toxiclibs. take a brush and draw your own volumetric objects.
via toxi

Grainface is the laptop ensemble of the Institute for musicology and musicinformatics (Musikwissenschaft und Musikinformatik) of the University of Music karlsruhe. grainface uses commercial and non-commercial software to create rhythmic sound collages combined with their own ideas and interpretations. video [1][2]
by michael hansmeyer, who asks “what method, what system does an architect use to design a building? how are programmatic needs and context - with their degrees of freedon and constrains - translated into architectual design?” His algorithmic experiments, including 2d and 3d subdivision, L-systems, and parametrization explore the possibilities to answer these questions.
Image above: Subdivision of a cube. Inspired by Ernst Haeckel’s ‘Kunstformen der Natur’. Generated using processing.
