point clouds with Depth of Field

by Kyle McDonald. “Rendering point clouds from three phase structured light scans with depth of field using a floating point FBO and smoothed points of variable size and opacity.” more in the openFrameworks forum, and here.


onedotzero-ident

“onedotzero is an international moving image festival, showcasing a variety of work from innovators across the globe. This year’s festival identity was created collaboratively by Wieden+Kennedy & Karsten Schmidt (PostSpectacular). [..] To complete the community ethos of our identity concept we decided to open source the entire generator, installation software & tools in the hope to encourage further discussion, educate and hopefully see some wonderful new additions/re-renderings of the whole concept…”


toxiclibs showreel frames 4x6

Reblog postspectacular aka toxi aka Karsten Schmidt: “Right on time for my talk at Flash On The Beach I edited & released the 1st community showreel of projects & experiments utilizing the toxiclibs libraries. Thanks to everyone who contributed!” Watch it in sweet HD on vimeo.


fabric sculpture

computational studies from wearechopchop, an art design collective from berlin/leipzig. including motion graphics, video, plastic, generative works.

via email.


Reflect

an art app for the iphone by joshua davis, sideways. “”REFLECT” uses a ‘Designer’ Mode to pick collections of artwork assets in the “Form Palettes” and an associated set of colors in the ‘Color Palettes’. After Forms and Colors have been selected you’re given a blank canvas and uses the iPhone’s Multi-touch capabilities to randomly generate a composition based on your gestures.” related phiLia.


elevated

by RGBA. winner of 4096 byte demo competition of Breakpoint 2009, held in Bingen, Germany. written in assembler, rendered in directx, realtime.

via inigo quilez, ilteris@twitter


series of generative potraits

by Matthias Dörfelt, mokaschitta. it is yet a veryfirst test render of a series of generative potraits Matthias is currently working on. The concept stays a secret for now.” rendered  in openGL and GLSL.

via flickr


duab17_ (oriol)

a snapshot of generative works by Paul Prudence, “artist and real-time visual performer working with computational and visual feedback systems and video. Uses VVVV, Flash & processed Digital Video. Lecturer on visual music and syneasthetic art.” Mr Prudence runs  the generative art blog dataisNature.


Halbzeug

more video mapping by visomat. “The sculpture is made of styrofoam.” via YouTube - HALBZEUG


shackleton

i like antiVJ. always inspired by their usage of light, space and moving images. see antiVJ’s different approaches of illuminating different spaces, how videos are mapped onto various shapes and constructs in space, how flat becomes spatial. shackleton video, live painting, light sculpture, 3detruct


andy lomas

working in the fields of computer graphics and animations, lomas has contributed his visual effects to many block-buster hollywood movies like “the matrix” and many more. besides his commercial contributions he has been exhibiting his works at festival and in galleries internationally. his beautiful images are derived from algorithms and are generated using models of physical processes simulated and aggregated by the flow of thousands even millions of particles.

“The process is simple. It starts with an immobile seed particle placed in the center of a circle. Then, a new particle called a walker is launched. The walker moves randomly until it hits the edge of the circle or the seed particle. If the walker hits the edge of the circle, it disappears. If it hits the seed, it’s frozen and becomes part of an “aggregate” seed. One after another, walker particles are launched and deposited into an ever-growing aggregate. As the aggregate grows, it forms into a familiar kind of branching fractal pattern.” cgsociety

image via www.andylomas.com